Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
Argues that honest game design begins and ends with "fun" considered philosophically.
Quick and very sharp critique of the validity of recent research on video games and violence.
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
Essay about video games including an analysis of SimCity written by Ted Friedman.
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