A tool for simulating uniform or non-uniform cellular automata for a variety of neighborhood models, implemented in Scheme (a dialect of Lisp) using PLT's Dr.Scheme.
Windows software implementing five cellular automata: q-state Life, Belouzov-Zhabotinsky Reaction, Togetherness, Viral Replication and Diffusion-Limited Aggregation; by Hermetic Systems.
An open source implementation of Langton's ant in Q-Basic. Supports older monitors; by Robin Upton.
A hexagonal version of John Conway's game of life, for Windows and Macintosh.
An algorithmic music entity that creates evolving musical textures based upon initial parameters determined by its human composer; by Gary Bourgeois.
An interactive cellular automata generator with C++ source code available for downloading; by Kevin McDermott.
Tools for researching discrete dynamical networks - from cellular automata to random boolean networks; by Andrew Wuensche.
A generic and extensible cellular automaton simulation engine written in Python.
Christopher Osborn's Java applet exploring self-reproducing patterns.
Minimal discrete models. Cellular automata-like animations without grids or synchronization; by Erik Rauch.
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