Algorithms and Data Structures |
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Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
Article by Diana Gruber on how to model sprite animation in a computer game.
Basic computations frequently needed in graphics.
Public domain package for view-dependent simplification and rendering of polygonal environments.
Everything you always wanted to know about map projections, and then some.
A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
How to manipulate and use binary space partition (BSP) trees.
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
This document describes how you can render a set of 3D polygons using the portal technique.
Computers /
Artificial_Intelligence /
Vision
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