Engaged in both fundamental and applied research in developing methods for representing, specifying, manipulating, and visualizing geometric models.
Provides links to sites containing information related to the computer graphics research conducted at the University of Utah.
Conducts research in real-time 3D model aquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.
Research projects include multidimensional geometric modeling, distances in geometric modeling, finding zeros of multidimensional functions, and computer algebra in geometric modeling.
Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry.
Conducts research addressing a number of key underlying technologies: 3D graphics and animation, computer vision, and statistical modeling.
Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.
Houses several research groups working on the latest computer graphics technology.
Provides tutorials demostrating how to use some of the wide variety of tools available at the Supercomputing Institute.
Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.
Computers /
Graphics
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