Prevayler for Squeak: port of transparent persistence engine, prevalence layer, originally in Java. [Open source, GPL]
Web application toolkit for Squeak. Goals: full separation of logic from presentation, flexible application control flow, reuse by composition, smooth interaction with Web browsers.
Describes server and toolkit to flexibly create CGI scripts in Squeak. Designed and implemented to help create different kinds of collaborative tools, builds on work of Georg Gollmann, strongly influenced by Tim Jones' WebTalk.
General-purpose software framework to compose, produce sound and music programs; reimplements Musical Object Development Environment (MODE), software component of Interim DynaPiano project; set of near 350 class libraries, works on Squeak on Macintosh, Windows, Unix with support for MIDI and audio I/O.
Smalltalk extension, introduced the notion of interface in Smalltalk, first developed by Benny Sadeh. Allows limiting variable types.
Smalltalk code analysis/output framework, for Squeak; analyze code, output results, in varied formats.
By Kurtz-Fernhout Software: version 1.0 for Squeak 2.2, by Paul Fernhout. Zip file has standalone Exe file to run Squeak in Win95 text-only console, and all source code (VC++ 5.0, Squeak 2.2) to produce it. [Open Source, Squeak license]
GA framework, implements operations of selection, mutation, crossing-over; with visualization features; memetic-algorithm abilities by implementing local search based on normal and dynamic hill climbing.
Many free VisualWorks programs ported to Squeak, by Satoshi Nishihara. Many were first coded by Atsushi Aoki.
Stephen Travis Pope's Version 12 Goodies Collection: many new tools, and system class extensions.
Computers /
Programming /
Development_Tools
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