A GUI the YAFRAY raytracer written in Python. Downloads, screenshots, and FAQ. Available for Linux and Windows.
A basic introduction to building a ray tracer, with some pointers to more advanced subjects at the end.
Explains how the basic ray tracing algorithm with reflection, transparency and shadows works.
Home of the Lparser, the program reads a Lsystem description and processes it into a 3d form which can then be outputted in several formats, including VRML, DXF and POV.
Home of the comp.graphics.rendering.raytracing-faq with a online version.
A game engine aiming towards three dimensional computer graphics which fits both human perception and the shape of the real world better than common polygon engines do. Linux.
Personal page with links to programs for modeling, Ray tracing, converting, and animating. Plus models for various ray tracers. Windows, MacOS and Unix.
Raytracing system written in Common Lisp. It trys to become good classical raytracer: reasonably efficient, with a good selection of primitives, advanced texturing capabilities, animation support, and probably integration of the scripting environment with some GUI tools.
A ray tracer distributed as C source, supporting almost every Unix version, Windows NT and Mac OSX.
The FAQ about speed optimization for raytracing for use in realtime raytracing.
Computers /
Programming /
Graphics /
Algorithms_and_Data_Structures
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