Article on Ray Tracing in the student magazine of the ACM.
Regular awards for best raytraced still images and animations submitted by the public. Site includes most recent winners, voting on the current round, and the topic and rules for submitting to the next round.
A simple raytracer in development, it supports the basic features of a raytracer along with multi-threading. Many platforms are supported (Win32, Linux, and iPAQ).
Test bed system for physically based photo-realistic image synthesis, mostly radiosity based. Unix based.
An object oriented library with API in C++ and Python for synthetic rendering, which provides a common environment and description language to treat light distribution in three dimensional spaces. Available for Linux and Windows.
A raytracer trying to aid lighting designers and architects by predicting the light levels and appearance of a space prior to construction. It uses a hybrid approach of Monte Carlo and deterministic ray tracing. Available for Unix.
The introduce of ray tracing. Also known as ray casting, determines the visibility of surfaces by tracing imaginary rays of light from the viewer's eye to the objects in the scene.
Ray tracing library written in c++ with python bindings. Source code, documentation, galleries, tutorials available. Binaries for Windows, seems to be portable to Unix platforms.
A C++ class library available as source code implementing a physically correct renderer. Working on Unix and Windows.
Links to modelling and animation utilities, many for POV-ray on Windows and Unix.
Computers /
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Algorithms_and_Data_Structures
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