The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
Covers topics from interactive fiction design to Inform implementation.
A guide on how to create believable NPCs.
Information on playing and developing interactive fiction.
Some handy tips about picking which language to use when writing a text adventure.
Interview with a Player Extraordinaire.
The full book by Tim Hartnell.
Company dedicated to distributing feelies for shareware and freeware interactive fiction.
An article by Michael Berlyn and Marc Blank.
This document introduces the concept of exposition in interactive fiction, and offers three versions of the same brief interactive fiction text, so that you may experience interactive exposition for yourself.
Games /
Video_Games /
Adventure /
Design_and_Development
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