Conversion by Dominic Morris requiring an expanded Z88.
Map, hints on completing the game, the original 48k cassette version as an MP3, and code chart.
Spoof letter about what happens if Willy waits on the Bow till 11:45pm, which inspired the route to the Deserted Isle in version II.
Adds a platform to the First Landing allowing Willy to reach the cross and the hidden object.
POKEs that simplify the Nightmare Room, improve jumping ability, and that automatically collect all the objects in a room on entry.
Many POKEs for the original Jet Set Willy, and a complete list of rooms with their numbers.
Contains a review by Sue Denham, screen shots, and a hacker's guide by Andrew Pennell.
Includes a room map, links to game editors and other resources, and the source to a number of patches to the game engine.
A review of the game, describing it as "one of the most addictive and finest Spectrum games", with screenshots.
Some advice on teleports and other quirky features of the game.
Computers /
Systems /
Commodore /
Commodore_64
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